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1995-11-06
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9KB
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254 lines
WILLYS WEIRDY NIGHTMARE (Full Version)
======================================
Introduction
------------
Welcome to Willys Weirdy Nightmare. As you may have noticed if you have
already played the game, it is based on an old Spectrum platform game called
'Jet Set Willy'. This version, however, is greatly enhanced.
Some of the features you can expect are :-
* 64 colour graphics
* Approximately 500k worth of graphics
* Loads of puzzles, hidden rooms etc.
* Save and load feature
* Good, solid gameplay (unlike some games nowadays !)
* And now that you have registered, well over 150 levels !
* Loads in one go - no loading levels from disk
System Requirements
-------------------
This game has been tested successfully on an A1200 and A3000.
I have also tried the old A500 but the game does not work.
Unfortunately, I do not have access to a 500+ or 600 so I'm afraid
I don't know about these machines.
Loading
-------
If you are loading from floppy, please ensure that the disk is NOT write
protected as the save games are kept on the game disk. If you are worried
about corrupting the game or worried about viruses, ensure your computer
is switched off for at least 30 seconds before loading (which is a good
idea anyway) and always use a backup version of the game.
The game can be loaded from boot up or can be executed from workbench by
just clicking on its icon.
Instructions For Hard Disk Users
--------------------------------
To install on your hard disk, simply...
1) Drag the WWN drawer from the floppy/cd to where you want it on your hard
disk.
2) Ensure that you have the 'medplayer.library' file in your Libs directory
in workbench. If you don't have it then copy it from the floppys/cd Libs
directory.
Getting Started
---------------
When the game loads, the title screen will appear. There are two options
displayed at the bottom of the screen, these are 'start game' and 'load
game'. These are fairly self explanitory, 'start game' will start a fresh
game and 'load game' will restore a previously saved game. Move the cursor
between these two options by pressing left or right on the joystick. To
select an option, press the fire button.
If you select 'load game', the screen will display a list of saved games.
Move the cursor to the save game you wish to load by pressing up or down
on the joystick. Finally, press the fire button to select the game
to be loaded.
The Story
---------
Oh dear !
Willy has fallen into a deep nightmare in which his mansion has been taken
over by a hoard of WEIRDYS. To escape from the nightmare, Willy must
go around his mansion and collect all the magical items and then return
to bed so that he can wake up ! He must avoid contact with any of the
WEIRDYS to survive. One touch means Willy must lose a life and if Willy
runs out of lives then he is trapped in his nightmare, forever !
Willy can distinguish most magical items by the fact that they are flashing.
However, a number of magical items are hidden behind false walls, in water
and so on. You can tell if Willy has collected an object as it will
disappear, the screen will flash very briefly and your score increases.
The Game
--------
The controls for the game are incredibly simple. Move Willy left and right
by pressing the appropriate left or right on the joystick. Willy will jump
if you press the fire button. Combinations of the above will result in
Willy jumping left or right.
There are several types of platform on which Willy can stand (or not as the
case may be). These are listed as follows :-
Solid Platforms - Can be walked on but cannot be walked or jumped through.
Normal Platforms - Can be walked and jumped on and through.
Conveyor Belts - Act like normal platforms but move Willy along the
direction it is going if stood on.
Super Belts - Just like conveyor belts except twice as fast.
Stairs - Act like normal platforms except Willy can walk up and down them
diagonally.
Deaths - Instant death if touched ! Come in the form of spikes, skulls,
barbed wire etc
Falses - They can look like certain solid platforms but do not affect Willy
in any way. These can disguise entrances to other rooms as a
solid wall or hide magic items. Other types of falses are used
for pure decoration.
Also there are various switches around Willys mansion. When switched they
can put in platforms, remove impassable doors, remove deaths, place stairs
and so on.
Saving A Game
-------------
To save your position, as a safeguard or to play later, simply press 'S'.
A screen will appear with a list of save game slots. Move the cursor to
the save slot you require and press fire. Here you can change the name
of the saved game. When you have done this, press RETURN and the game
is saved.
There are a few restrictions on the use of this. Firstly, you cannot be
in mid-jump or standing on a stair, it won't let you save. Secondly, it
is a VERY good idea not to save a game when Willy is in the path of a
WEIRDY as when the game is loaded back in, the position of the WEIRDYS
cannot be predicted and therefore may be slap bang on Willy and cause an
infinite death type scenario.
Note: I'm afraid that old save files cannot be loaded. The save file
contains information about collected and uncollected items and old save
files do not have any of the new items. You'll just have to start again !
Hints On Play
-------------
A screen is divided up into a 40x20 grid of blocks. Each block may or may
not contain a platform. With this in mind, the following is a list of hints
that will help you get started.
Willy can jump across a gap of 5 blocks (just) but he must be on the very
edge of the platform to do this.
You can tell Willy is on the very edge of a platform as his legs will be
spread at their widest point.
Willy is able withstand a fall of up to and including 4 blocks. If he falls
any further, he will lose a life.
Willys jump can clear 2 blocks and therefore is able to jump onto platforms
at this height.
When Willy walks onto a stair (from the bottom) he will automatically go
up it. If you want to go through a stair (as apposed to up it), you will
have to jump through it. The best place to jump is as close to the base of
the stair as possible but not actually on it.
Willy can stop moving on a conveyor belt by going in the opposite direction
the conveyor belt is travelling (partially achieved on super belts).
Sometimes, when Willy is on the edge of a platform, you need to make sure
he jumps correctly. When jumping from a stationary position, it is hard to
synchronise the fire button with the left or right movement of the joystick.
This means that sometimes Willy will walk slightly before jumping and if
this is on the edge of a platform, this may mean Willy falling to his doom.
The best way to get round this is to do a vertical jump first, then while
Willy is in the air press left or right (but remember to keep the fire
button pressed). Willy will then, when he lands, jump left or right without
first walking.
Some rooms (!) are very tough. One technique I found useful is to try
and get there without losing a life, save the game, then use all the lives
up sussing the room. If it is not sussed first time round, load the save
position and you can try again with all those lives.
There are many secret rooms. When you go up to a wall, always try walking
past it or a jump 'into' the wall as some secret passages are a bit higher
than Willy. Some secret rooms :- Right of kitchen, left of alter.....
THERE ARE CHEATS !
They are enabled by typing a word (Not including 's' as this will save the
game !) and pressing enter.
To QUIT the game completely and return to DOS, simply press CTRL-C.
ENJOY THE GAME !
Credits
-------
This game was created by Richard Williams (myself) and Steven Tate.
I wrote the code using Amos Professional.
Steven designed all the graphics and also composed all the music.
The following people helped me play test the game and also provided useful
advice on aspects of gameplay :-
Gary Waterhouse
David Stephenson
Stuart Moore
Kelvin Hunter
Mark Craig
Keith Rogers
Thanks to them.
Please send your comments, bug reports, complaints or praise to :-
R. Williams
42 Hainault Avenue
Giffard Park
Milton Keynes
MK14 5PA
DISCLAIMER
==========
IF YOU OR YOUR COMPUTER SUFFER FROM ANY MENTAL OR PHYSICAL DAMAGE CAUSED BY
THIS SOFTWARE ITS NOT MY FAULT ! I ACCEPT NO LIABILITY FOR ANYTHING THAT
HAPPENS TO YOU OR YOUR HARDWARE. SO THERE.
ALL CHARACTERS PORTRAYED ARE ENTIRELY FICTICIOUS AND ANY RESEMBLANCE TO
OTHER PEOPLE OR OLD COMPUTER CHARACTERS, LIVING OR DEAD, IS ENTIRELY
COINCIDENTAL.
Note: The copyright is held by the respective authors of the code, graphics
----- and music.